I had never heard of this game before, but I stumbled onto this in my searches for other game box art, and holy crap, is this beautiful!īUBSY IN CLAWS ENCOUNTERS OF THE FURRED KINDīubsy may be an unloved character, but the use of perspective on this one is actually pretty neat, imo. I like how the spiral effect makes the characters appear to be coming right out at you. The people's faces are generic anime, but the rest is beautiful. I never realized how many game boxes have a cloudy background with a lighting bolt coming out of the left side of the sky. I like purple skies and floating stone towers. This is my overall favorite piece of Atari 2600-related artwork. In the game, Evil Otto is just a bouncing happy face, but I used to think he was actually pretty damn scary-looking here, especially when coupled with the fact that he's completely invincible and unstoppable in the game. I found out this was actually from the manual. My memory thought this was the box art for 2600 Berzerk, but when I Google Image searched, what came up was something completely different. (Though it's strange he's the main centered toad since he wasn't playable in the game.) (It was also pointed out to me that it appears they tried to make it look like an actual comic book cover.)Īs we go on with this list, we'll see more and more how interesting use of perspective can add punch to the action and make the artwork more appealing and eye-catching, like the slanted background in this case, and the camera view from below Pimple looking up under the rock he's lifting. What better way to grab your attention in the store than a giant maniacal Joker face? I also like how he's pushing aside the title area. Very colorful, a lot going on, and uses a unique perspective like oldschool videogame boxart would have. I'm not a huge fan of CG boxart overall, but this is one of the few I think was especially well-done. Konami had a lot of great cover art in the 8 and 16-bit eras. The color, lighting, and art style are all fantastic, and it's good to have more elements from the game (in this case, some big boss characters) besides just the main hero on the front cover. This is actually much better than the Japanese version's art, which only had Flint in a striking pose on the front. I don't know if I quite get why the women are all so huge, though. Maybe I'm influenced by my fondness for the game and characters, but it's also interesting composition. I'm not the world's biggest fan of "generic" anime art, but I have a soft spot for this one, anyway. If you look at the left side and title logo of this one, it's pretty cool.the people on the right, however.are not quite as successful (and who are they even supposed to be?) But one thing that's nice about it in general is that it's one of the few N64 game boxes that uses hand-drawn art instead of CG or polygon models. Is it just me, or does it seem like the dragon is the good guy here? Like he's happy he found the key. Flying Omelette's Favorite Video Game Box Art (A-M)Īnd yet, somehow that dragon ended up being a duck in the actual game.
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